Miles Beau Phoenix Carver

Real-time interactive work, and the systems that keep it running.

Creative technologist and systems specialist in post-production and broadcast. I work across Unreal, TouchDesigner and disguise D3, and the infrastructure behind them.

Currently at ARC, Sydney Previously disguise, Auckland

Selected work

Real-time, and the systems behind it

Live shows, real-time integrations, and the tools and infrastructure that hold them together.

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Real-time / live broadcast

Labs Live

Around eight Twitch-streamed concerts that dropped local DJs inside a real-time virtual world, with the chat able to spawn dancing avatars and set off fireworks live inside the show.

disguise · 2024  /  Unreal Engine, Blueprints, disguise D3, Twitch API

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Real-time / live mocap R&D

Move.AI x disguise

An R&D build bringing Move.ai's markerless motion capture into disguise D3, so a live performer could drive a real-time Unreal character on stage. Shown at NAB.

disguise · 2023  /  Move.ai, disguise D3, Unreal Engine, Linux

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Real-time / live visuals

VJ Visuals

Live TouchDesigner visuals for clubs and festival stages, run next to the lighting team and reacting to the room in the moment. Most notably for Netsky.

TouchDesigner · 2024  /  Clubs & concerts, lighting collaboration

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Full-stack / platform

ARChitect MAM

A full-stack media asset manager for post teams: it scans local and network storage, builds proxies for fast browser playback, and runs transcription, tagging and semantic search entirely on-prem, no cloud uploads.

Self-built  /  TypeScript, React, PostgreSQL, FFmpeg, Whisper

About

The intersection of creative and infrastructure is the whole point.

I'm a creative technologist and systems specialist working in post-production and broadcast, based in Sydney. The work splits in two: building real-time, interactive pieces, and looking after the infrastructure that keeps them and the wider pipeline running.

A lot of the real-time work started at disguise in Auckland, New Zealand, working across XR and LED display technology for live events and broadcast. The projects here come out of that: live visuals and integrations built in Unreal, TouchDesigner and disguise D3.

Now at ARC I work closer to the pipeline itself, supporting Avid and Flame, NAS and storage, and setting up edit suites for long- and short-form work, with a current focus on AI research and development for post-production. I hold a Bachelor of Creative Technology from Auckland University of Technology.

Contact

Let's build something live.